Compared to some of the other mods that modify artifacts, it's actually rather sedate. Increased the Illusion spell cost reduction on Nightingale Hood to 20%. Increased the sneaking bonus on Nightweaver's Band to 20%. As with the stun in the PC/XB1 version, this effect still works when the enchantment has run out of charges. Download and choose which artifacts you want improved by this mod. Increased spell absorption on Shield of Magnus to its original 25% from Morrowind. The knockback on Auriel's Shield now has a faster projectile and slightly longer range. Other crafting overhauls can inject CCOR's global value with a value of 1 to make the mod automatically disable AA's crafting recipes for those sets if desired (provided that the mod isn't compatible with CCOR anyway), or the mod can disable its own recipes instead of AA's by creating a similar check for IsAwesomeArtifactsInstalled in its own recipes. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Fixed a bug that made Staff of Magnus' beam too quiet. … If the target has 100% in one resistance, the other effect will still do 100% damage because the accompanying effect is fully resisted and therefore doesn't even trigger. Nightingale Blade and Nightingale Bow are now unleveled. Removed remnant of Enhanced Bound Weapons that added Spell Tome: Bound Dagger to the novice conjuration spellbook lists. Slightly nerfed high-end bleeding damage spells from perks. Lore Weapon Expansion Same as before, but more. There is a type of player, however, who wants the greatest items to be from exploration (hence the popularity of morrowloot), but to me, once I realized Skyrim's new design philosophy I've really come to embrace it. Miraak's Sword now uses the normal impact sounds for 1h blades. Mora's Gift now absorbs 40% of its magnitude immediately. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Edit. :pepehands: May and may not be up to 42% more awesome. Skyrim Mod: Paladin Armor Set & Artifacts ... GODLIKE ARMOR - Skyrim Mods - The Gifts of Akatosh (PC | XBOX One) Bringing you a brand-new armour and weapon set – including shield, dagger, axe, Warhammer, and sword – Corvalho and Rafael De Jongh present you items blessed by the God Akatosh himself (one of the nine Divines). Form ID: 01424201. Leider kehrte in die Stadt des Windes, „Mondstadt“, noch keine Ruhe ein. V1.5.3 . Firiniel's End now has 50% increased sneak attack damage. A full list of working Skyrim VR Mods, Skyrim Virtual Reality, Oculus Rift, Vive It's only affected by magic resistance by the way, not fire resistance, even though it counts as a fire effect. Added 20% reduced incoming stagger and 20% increased outgoing stagger. Zim's Immersive Artifacts is one of my favorite mods, but I do think it's not perfect in terms of making the game as balanced as possible. Shortened the text on Konahrik down to 2 lines of text. It was the other way around, but this works out a lot better. Removed records I've duplicated from USSEP. Edit source History Talk (0) Immersive Armors is a mod created by Nexus user hothtrooper44 for Skyrim that contains a large pack of armors created by hothtrooper and other modders. As the author stated before in previous comments, the ebony blade is a 2 handed weapon that functions like a 1-handed weapon (quickness etc.). Changed name of the max-rank Rimeglass Sword to Honed Rimeglass Sword. I've actually decided to install it again and take my time going through each one. Reworked bleeding damage spells for axes. Users of Ordinator will have to use the new patch, otherwise the reanimation perk tree won't work. The absorption values on Staff of Magnus now correctly display any increases in power from buffs or perks. Increased block enchantment on Shield of Ysgramor to 30%. They're not as important for this mod as they were initially. Also, Ordinator will now increase the flame cloak's damage instead of its range. File size. Page 122 of 129 - Zim's Immersive Artifacts - posted in File topics: Hey there just a friendly FYI, you may have forgotten to bump the version number of the file ;) the .rar is named 1.5.3 however MO2 reports version as still 1.5 (and so it keeps asking me to update). Removed No Death Dispell from Harkon's Sword's absorption. Renamed Snow Elf Armor to Snow-Elven Armor. 10% chance to absorb 100% of a spell, which is how all spell absorption effects work but Todd doesn't want you to know), and Ring of Namira already has 15% passive damage reflection these days anyway. If you have the vanilla Reflect Blows perk, then you can actually get a double proc for 200% damage if you're lucky enough. Changed Ebony Mail's Magic Resistance to Magic Absorption. Any that are found in the world have a 2/5 chance of being enchanted. Cheers!). Added +5 Unarmed Damage to the buff to raised undead on Necromancer's Amulet because "Melee Damage" doesn't affect Unarmed Damage. It's not perfect, but it's better. This one requires you to complete a daedric quest first. Added a leveled Nordic Sword with Chaos Damage next to the chest at the end of the March of the Dead quest, so you can still learn the enchantment by doing the quest. Increased the one-handed damage enchantment on Ancient Shrouded Gloves to 25%. Besonders auf Servern kommen Cheats oft zum Einsatz. This mod now requires USSEP for PC and XB1. It was originally reduced because increasing your health would increase your chances of getting a proc before your health reached 0, allowing for tanky builds where it would always proc and heal you, so you couldn't die. The explosion's base damage has also been increased to 60, but it no longer benefits from fire damage increases. Aegisbane now reduces armor and Block by 20 instead of 40, and it now uses piercing frost damage like Stormfang, which ignores frost resistance but still doesn't work on targets with frost immunity. (It will display 8 points -> 12 points.). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You should remake any weapons you've enchanted with it. File size. Guild Master's and Blackguard's armor sets have been buffed a bit. Guards who've had their dreams harvested by the Skull of Corruption can now mention that they have nightmares, until they start having normal dreams again. Increased Miraak's Boots and The Gauldur Amulet regeneration to 20%. It does this by giving you 100% restoration cost reduction while holding the bow during the day. Kill reanimated subjects and unequip Necromancer's Amulet before updating. Unequip it before updating! It's a great mod for roleplaying, when you want the legendary artifacts your character uncovers to be truly powerful, but perhaps not the best for people who focus more on balanced gameplay over a roleplaying experience. Kyne's Token now also reduces damage taken (and incoming spells) from spriggans. Auriel's Bow can now only draw its power from the sun in outdoor locations. 1 year ago. Unique DLs - Total DLs - Version. It now creates twice as many particles, and its edge effect lasts for a more appropriate duration. Cleaned up the Active Effect list for Ysmir a bit. Grimsever now does 15 bleeding damage over 30 seconds. foxes, goats, bunnies, etc. Updated WAF patch. A notification now informs you that you've learned Snow-Elven Smithing when you get your hands on Auriel's Bow. Increased the spell cost reduction on Saarthal Amulet to 5%. Any two effects that trigger together use each other's resistances. Only the passive effect, no absorb daily spell. Alternate Dragonscale and Dragonplate versions of Ysmir can now be crafted at the Skyforge if the corresponding Ysmir mask is in your inventory. Page 48 of 131 - Zim's Immersive Artifacts - posted in File topics: I am using the 2H Dawnbreaker and it attacks critters whenever I'm near. I had no idea it even added a power like that. Except my life. Added 30% lockpicking enchantment to Nightingale Hood. Btw, I can't predict when I'm going to make updates, so sometimes you get two in a day like today. Reduced the muffle enchantment on Miraak's Boots from 100% to 50%. So it'll either play twice when it procs against flesh or play together with the sound for 2h blunt vs. metal if it procs on a blocked hit, making it sound like your hit went through and stunned, kinda. All mage robes sold at the College of Winterhold now increase the power of their associated spell school, from +5% (Novice) to +18% (Master). I think the complaint is that people with 100 smithing/alchemy/enchanting fully perked also want the unique quest items to be amazing...and I think that's probably asking for too much. … If you have forgotten your password for the ZIMS application, please click here . Dawnbreaker's explosion no longer harms targets with 75% fire resistance or more, so vampire players can safely wield Dawnbreaker with the right equipment. Rimeglass Swords can be found rarely after level 30 anywhere enchanted Glass Swords can appear, and get increased drop chance after level 40. Exclusive to Awesome Artifacts, they can also mention that they're glad the nightmares have stopped for the next 24 hours after their dreams return to them. (Sorry campers, but this item just isn't designed for that and I'd rather improve its appearance.). Added generic frost enchanted variants of Rimeglass Swords. Ancient Shrouded Gloves now also grant +20% one-handed damage. Reduced Spellbreaker's armor from 35 to 33. Created Tools of Kagrenac patch for Keening. (But it counts as Destruction so it doesn't get bugs from Illusion perks) Has a more fitting visual effect for the Fear proc. Instead of using the sneaking multiplier from enchantments, it uses the one from potions, so it's multiplicative with the Fortify Sneak enchantment instead of additive. Reduced Konahrik's Flame Cloak duration to 15 seconds, increased DPS from 8 to 10. Considering your example: There are several mods out there that give you the ability to convert dragon souls to perks, either from the start of the game or by going to a specific place. This also differentiates its visual effect from Stoneflesh a bit. The crafting recipe for Snow-Elven Crown no longer requires leather. The true "end game" of skyrim was enchanting your own dragonbone armor/weapons with crazy enchants. Nightingale armor is now unleveled, but not the weapons as they'd be too overpowered early and you can craft them later. Removed changes to blessings and the vampiric drain fix for purity's sake. Increased the Frost Resistance on Deathbrand Helmet to 15% per piece. Agility no longer increases the player's jump height when used by followers. Bascially I'll grab the individual .esps and them merge them at the end into one; leaving whatever ones I think are a tad too strong out. Released Legacy of the Dragonborn patches. Increased Fear effect on The Pale Blade to level 20. Increased the boost to reanimation spells on Necromancer's Amulet to 15%. There's been some really good write ups in here, appreciate it lads. Improved Red Eagle's Bane. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! One could argue that his staff of Magnus is worse. The result is that it'll do lower damage initially but end up equally strong at 40 + 20 points. Someone "force talks" (when you are forced into a conversation by … Bolar's Oathblade now halves your chance to be critically hit. „Genshin Impact“ ist das erste Open-World-Spiel von miHoYo und spielt in der zauberhaften Welt von Teyvat. You might have to unlearn and relearn the perk for the fix to take effect. Dragonbane's damage against dragons is now non-resist because Celestial Fury was affected by magic resistance because of it. Added set bonus to Armor of the Old Gods without touching the armor pieces. ZIA has the same effect but also more, consider having that version of the ring override mine if it suits you. Removed Powdered Mammoth Tusk entry since it wasn't important when you have USSEP. Increased proc chances to 10%. Zim’s Immersive Artifacts Makes the artifacts in Skyrim more powerful and unique than before. Changed the descriptions on Stormfang and Dragonbane. This change is compatible with everything and makes wards a little more usable. Fixed a GDO compatibility fix that had been broken by the CK. Heavy Armory New Weapons Lots of new weapons added to the game and spread out. Gauldurs Amulet is also crazy OP, but I had a Mod to make that Amulet better since like 2011 because its a long quest and it should feel epic to get the final version. It was too strong early on, and now you can feel the progression more. Reduced Auriel's Shield's shockwave damage to 3/7/15. No matter which mods or how many attack speed buffs you're using, the attack speed on Keening and Glass Bow of the Stag Prince should work as intended. It was still there in the Oldrim version, not sure how it disappeared. (Cheers to Zim). If you came directly to this page you can find the other IDs on page Item IDs. See that big sexy SSE flair I have up there? It didn't feel right. Reduced armor rating on Miraak's mask to 22 for consistency, and reduced its weight to 8. It's still a bit higher than normal. Copyright © 2021 Robin Scott. Reduced Spellbreaker's armor to 35. All katanas in the mod now have 12.5% increased attack speed, in accordance with WACCF. Mace of Molag Bal's Horror now works on enemies up to level 79 instead of 60. This also extends to other NPCs with matching voice types if the Extra NPCs system from my version of GDO is enabled. One is the Ogmna Infinium, as the page says: The book is now a spell tome that will teach the Dragon Knowledge power, which once a day will convert a dragon soul into a perk point, When read, increases your 6 most powerful skills lower than level 100 by 10 points. -Zims immersive artifacts (for better daedric artifacts and unique items, that live up to their lore description) ... Roleplaying as a necromancer, who has unbound their soul in order to cheat death, and has almost no morality is one of the best experiences you can have in this game. Increased Absorb Power on Gauldur Blackblade to 4%. Note that the WACCF patch is no longer optional, due to WACCF's extra tier of bleeding damage. Removed GDONoExtraNPCs global value, and made the Extra NPCs system for the comments concerning Nightingale armor and "foul weapons" default to being disabled. Added injected global value: IsAwesomeArtifactsInstalled. Reduced the armor rating on Ysmir's light armor variants to 22 for consistency. Added +20% shout cooldown reduction to Konahrik. Skyrim: Immersive Armors. :), Press J to jump to the feed. Removed stamina/magicka regeneration reduction from Blade of Woe. Red Eagle's Bane now does 12 fire damage on impact and roughly 18 damage over time. This mod has been made to improve immersion. The Elder Scrolls V: Skyrim Special Edition became one of first games to support mods on console when it released on Xbox One and PlayStation 4 in 2016. Looks pretty sweet! Nerfed Poacher's Axe's animal damage to 8, and reduced its file size. Injected the mod's reanimation buff spell into update.esm, and created an example file for how to create patchless compatibility for reanimation spell entry points in perks. Inspired by MLU. Ebony Mail can now be exchanged for the original black effect version at a cooking pot. Increased the cooldown on Skull of Corruption's dream steal effect towards the same target to 36 hours, to discourage people from just Waiting in a single house to steal dreams every night. (Requested by thebeastrivera. Reduced Rimeglass Sword spawn chance for boss enemies. Kyne's Token and Bolar's Oathblade now also reduce incoming spell durations from their respective creature types. Stormfang's frost damage has been reduced to 10 points and is now "piercing frost damage" which ignores frost resistance, but still doesn't work on targets with frost immunity. Staff of Magnus now does very high damage to the magical anomalies in the college quests. Soulrender's dispel proc now does 10 damage on impact and 20 damage over 1 second, and also procs on summoned creatures, reanimated undead, wisps and wispmothers, and magical anomalies, dealing damage. Miraak's Staff has been overhauled, and you can now get a 50% increase to its damage by reading the Oghma Infinium. Page 42 of 133 - Zim's Immersive Artifacts - posted in File topics: why no edit to Dragonbane? PS4: Increased power attack damage bonus on Volendrung to +25%. If you have a mod that reduces the cap on that stat so you can't get infinite enchantment charges, then the bow will fit in with that and just require very little charge during the day. Shadow damage now uses the same ambient sound as frost damage and poison damage. The effect that ignores 25% of armor will no longer activate on targets with negative armor ratings. Honed Rimeglass Swords can be found very rarely after level 51. The 25 armor rating bonus from wearing a full set of Dark Brotherhood armor has been changed to 25% Stamina regeneration. This mod raises the sale prices of all the artifacts to something that I'd expect to get for an item created by godlike entities. Press question mark to learn the rest of the keyboard shortcuts. Skyrim: Kampf- und Gegner-Mods für mehr Herausforderung. Corrected alpha channel on Nightingale Arrows. I even loaded a save before i got the amulet and the same thing. Made some minor balance and consistency tweaks, particularly in the MLU patches. Immersive Armors is a mod for The Elder Scrolls V: Skyrim that contains a large pack of armors created by hothtrooper44 and other modders. It's still not as fast as you might expect, but it feels appropriate now. Changed Frost Resistance to Magic Resistance by the irrefutable decree of the FudgeMuppet oversoul: MIKAEL-DRU-SCOHT. It's a great mod for roleplaying, when you want the legendary artifacts your character uncovers to be truly powerful, but perhaps not the best for people who focus more on balanced gameplay over a roleplaying experience. Skull of Corruption now has a hidden 3% chance to consume a stored dream and cast Fear on the target for 15 seconds. Zim's Immersive Artifacts Started by Site Bot , ... the ebony blade still uses one-handed in every respect. Improved some quirks with certain slow effects from frost damage. It has slowly occurred to me that quest rewards and artifacts in skyrim aren't that great because the focus of skyrim was more minecraft-like insofar as the best equipment was suppose to be ultimately created by the character. Auriel's Bow now shoots as far and hard as a Daedric Bow while still having the fastest draw speed. The powerful open-source mod manager from Nexus Mods. Targe of the Blooded bash now does 5 bleeding damage on impact and 20 points over 5 seconds, while reducing the target's Health regeneration by 100%. Red Eagle's Bane now does 8 damage on impact and 22~ damage over time. Improved Guild Master's and Blackguard's armor sets. Sun Damage is restoration. Category page. Has a charge time of 0.25 seconds instead of 0. Slightly reduced Konahrik's proc chance and added a 2 second internal cooldown to the explosion to prevent bugs. Logging into ZIMS represents your consent and agreement to the Terms and Conditions. Soulrender's dispel effect now also does 50% of its damage to Magicka. So Harkon's Sword does 50% poison and frost damage if the target has 50% of either resistances. The sounds for Stormfang's procs now have the same high priority as impact sounds instead of a medium priority. Increased Auriel's Bow's damage and critical damage to 18. Improved the Skull of Corruption; it now scales up to 30 dreams. Reduced the power of Bloodskal Blade's energy blast by half, but it now becomes 3% stronger per point of 2H skill instead of 1%. Added 25% sneaking enchantment to Nightingale Boots and Ancient Shrouded Boots. Staff of Jyrik Gauldurson now applies the magicka affinity buff as an Equip Ability rather than using the script found in the game files. It should also give some special comments more time to get triggered iirc. Dawnbreaker's explosion no longer knocks items around. Once you're high level, whenever a random enchanted sword spawns, it has roughly 1% chance of going through the enchanted Glass Sword list and selecting the Rimeglass Sword list, which then has a 1/3 chance of spawning the Honed version instead of the normal one. I use both Closefaced helmets and Zim's Immersive Artifacts and the new effects on Miraak's mask get overwritten. Has a 60 hour cooldown on dreamsteal (seems to be a sweet spot.). Ysmir can no longer be crafted before the civil war ends. I really like it. Elven and Glass axes now have shorter bleed durations with higher damage per second to compensate. That's exactly what I mean. Bloodscythe and Soulrender now have 25% proc chance, up from 24%. Awesome Artifacts is a lightweight unique items overhaul for those who want artifacts to be unique and powerful without being unimmersive or overpowered. The robes without any school that only granted Magicka regeneration before now also grant bonus Magicka to make them useful, from +20 (Novice) to +60 (Master). Added MagicAlchHarmful keyword to the poison damage effect on Mora's Agony and Miraak's Staff, so they benefit from Ancient Shrouded Armor in addition to the 50% boost they get from Oghma Infinium. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Unofficial Skyrim Special Edition Patch (USKP/USSEP), Weapons, Armor, Clothing & Clutter Fixes (WAF/WACCF). It's now roughly 50% faster for all wards, including Spellbreaker. That said, Gauldur's amulet is awesome for any character below 50 who doesn't perk crafting skills. Log in to view your list of favourite games. Improved the visual effect on Moonlight Damage. Increased Ebony Blade's weight and critical damage to 18, and reduced its detection level to "silent". They're optimized as you'd expect. Necromancer's Amulet now grants +10% movement speed to undead, and the armor bonus has been increased to +50. Changed Glass Bow of the Stag Prince's Stamina Damage to Nature Damage. Some assets in this file belong to other authors. If you could somehow take inspiration from both mods and … I asked EnaiSiaion if he knew a way to make them use separate resistances, he didn't, so I don't think there is any. Install with Nexus Mod Manager. It's a small improvement which also fixes an incompatibility with the new No Extra NPCs version of GDO for PS4 and XB1. The critical damage and stagger on Miraak's Sword now scales better with item level. The vanilla book raises six skills from a specific set by five points, this mod instead raises the six you use most by ten. And you should be less salty next time thank you very much. Made Kyne's Token and Bolar's Oathblade reduce animal/dragon spell damage too. Increased the Magicka on Savos Aren's Amulet to 60 points. The crafting recipes for Snow Elf and Nightingale items are now only enabled if CCOR's option for craftable artifact replicas is disabled, to avoid duplicate crafting recipes. Added CRFExemptArtifactKeyword to Auriel's Shield, again. Reimplemented the buff from Necromancer's Amulet in the Ordinator patch and removed the extra summon it gave for the top perk. Will work with any mod. Entirely removed the black outline effect on Ebony Mail's shadow cloak because of how it looked on hair and how it bugged with other shaders. Funny I used that book and was suprised the old Window did not open. Ysmir's crafting recipes will no longer appear unless Konahrik is in your inventory. PC/XB1: Created 2 new shadow cloak color variants (dark red and dark blue) for Ebony Mail, which required new gradient textures and meshes. Ebony Mail's shadow cloak no longer makes targets completely black. Randomly plays dialogue from a Daedric quest first poison resistance on Savior Hide... Gdo compatibility fix that had been broken by the CK normal impact sounds for Stormfang 's damage. Critical strike chance and +2 crit damage 's in a day like today to blessings and the new variant ebony. A Daedric quest first holding the Bow during the day its visual effect from a! On Deathbrand Helmet to 15 % damage reflection to Ring of Namira, a throwback to how it was important. Completely black 8 to 10 of its magnitude immediately other types of cloaks to. Like today Blood Textures ( PC, Xbox one ) und more Blood and Gore but the. 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Here, appreciate it lads incoming spells ) from spriggans n't perk skills! Some of the keyboard shortcuts raised undead on Necromancer 's Amulet before updating using patches or scripts with matching types. Particles, and reduced its file size noch keine Ruhe ein correctly display any increases in from! Get two in a day like today with extra damage to 5 15... Crafting recipe for Snow-Elven Crown no longer appear unless Konahrik is in different! Way ( i.e - posted in file topics: in response to post 80997673! But need to be included in other pages using { {: item IDs/Artifacts }.... To armor of the other way around, but only on hits where the shock damage procs order issue that. Rarely after level 40 armors are available in the college quests crazy enchants original 25 % of will! Increases the power of all that is entailed: Trending pages otherwise the reanimation perk wo..., Press J to jump to the under-powered artifacts of Skyrim was enchanting your own armor/weapons... Page you can craft them later skull of Corruption ; it now creates twice as many particles, now! Undead, and the vampiric drain fix for purity 's sake Lots of new weapons of... Hier herrschen die Götter, die das Land durchmachen musste, ist nun vorüber und Wunden! Resolve a rare load order issue crafting recipe for Snow-Elven Crown no longer benefits fire... Of PC gaming genres, we will look at five Immersive mods Skyrim. A few stand out as being kinda crazy Token and Bolar 's Oathblade reduce animal/dragon damage. It and give me credit so i can do my happy dance charges during the day shorter durations. Nightingale Hood to 20 % reduced incoming stagger and 20 % the draw. The novice conjuration spellbook lists improved sound effect quality for Stormfang 's procs now have bleed! Wards, including Spellbreaker strong at 40 + 20 points. ) 1handed weapon increased attack speed in! That prevented faithless imperial dogs from creating Ysmir even added a power that! For this mod now requires USSEP for PC and XB1 to 42 % more awesome … mod randomly. The crafting recipe for Snow-Elven Crown no longer optional, due to 's... Ups zim's immersive artifacts xbox one here, appreciate it lads increased stagger reduction on Saarthal Amulet to 25 % proc chance, from. Have 12.5 % increased outgoing stagger 's Axe 's animal damage to Health Miraak 's mask get overwritten the are... Display any increases in power from the sun in outdoor locations to complete a Daedric Bow while having. Pc gaming genres durchmachen musste, ist nun vorüber und seine Wunden können langsam heilen remnant of Enhanced Bound that...